Chris Parsons is a former AAA developer who worked on titles such as Evil Genius and Republic: The Revolution for Elixir Studios. Three years ago he decided to return to his roots in writing his own video games as an independent developer. Enter Sol Trader; “a cross between Elite and Asteroids, with a deep and thematic storytelling RPG elements”.
For those of you into your sims this may be one to watch, and you can have your part in making it a reality. Sol Trader is currently looking for £20,000 on Kickstarter to bring it out of Alpha through to a finished project in 2015.
Keen to distinguish Sol Trader from similar games in the genre, Chris posted the following on the games Kickstarter:
I decided to build a rich world history which allowed players to discover and forge their own story in the context of their family, upbringing and childhood. I wanted players to uncover secrets about their rivals that go back seventy years and use them against them. I wanted them work their uncle’s contacts in the senate to secure lucrative diplomatic missions. I wanted them to meet school bullies on the space lanes, and teach them a lesson.
Even in the Alpha builds of the game this shines through. Before you even start there’s a large number of decisions that you make that generates a full family history that you can browse. Each individual has a full breakdown of their life, their interactions with other people etc. it’s incredibly in-depth.
Moving past the lore and depth of the world around you, while core mechanics are there, such as trading and combat, gameplay is a little thin. Given the game is in Alpha that’s hardly surprising so we’re going to hold off on a review until the game has progressed a little further and we can give it a fare shot.
If you like the sound of a space trading/exploring/shipbuilding/combat sim then check out the games Kickstarter and help get the game released in 2015. Sol Trader is also currently on Greenlight, so head over there to drop your vote.