Let’s take a look at … – Bulb Boy

Classic Lucas Art’s point-and-click games, such as Maniac Mansion and Grim Fandango, are a unique style of game where you solve mysteries by finding items, talking to the right people, and visiting the right locations to progress the story. They usually require a lot of thought on what items to use and when, and can be somewhat tedious as a result, even though the story might be the real payoff. Bulb boy is a short, simple point-and-click adventure game that doesn’t rely on story to make it fun, the gameplay and overall silliness of the game do that just fine.

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You start off in a room with your flying dog and grandfather. You’re “bulb boy”, and you see your grandfather get taken away by a monster, of sorts, and have to find a way to get him back. This starts off a room-by-room, point-and-click puzzle adventure that lasts about 2 hours. Each item you find will be used in the room you are currently in and doesn’t require a lot of inventory management which I found to be refreshing. You use the items in logical ways to solve the room puzzle and then move on to the next.

Most rooms are comprised of roughly 5-6 interactions that usually include a boss fight. Finding a way to not get killed while you hunt the room for items to use it is key. In one instance, you fight a walking turkey that will eat you immediately upon seeing you. If it starts to come close, find one of the various hiding spots in the room to hide your glowing head, and it will walk right past you allowing you to explore more and solve the puzzle.

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The art style is very twisted though adorable. Bulb boy is a little guy that glows to illuminate the room around him, revealing monsters and death scenes that are mildly gruesome, but not distasteful. I laughed a few times, and cringed at others, but I was charmed by this game even though it was so short. I really enjoyed the flashback scenes in where life is grand and no monsters loom. They still function as a point-and-click mechanic but don’t involve the fear of death and having to restart.

I wanted to mention lastly that the game does save for you in pivotal points so if you do die, you won’t have to restart the whole level. It’s a great feature.

Tl:dr – Bulb Boy is about a 2-hour point-and-click adventure game which was a successful Kickstarter project that launched late last year. It’s charming, creepy, and gross, but overall adorable in the way it presents itself. Even though it is short it provided a lot of fun and a decent challenge to make it worth playing. Though it’s hard to say if it’s worth the admission price of roughly $10.00, I would definitely recommend playing it, especially if you are looking for a less stressful point-and-click adventure game.

Rating – 9/10

Purchase – Steam £6.99/$9.99

Trailer  –

Let’s take a look at … – Cross of the Dutchman

Cross of the Dutchman is based on the true story of Pier Gerlofs Donia, a legend in the medieval province of Frisna in Western Europe. When his land is threatened by invading Saxon troops, Pier takes the lead on gathering a small force to back them out of their land.

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Originally classified as an RPG, this new release from Triangle Studios has been re-labeled as action/ adventure. There are very light RPG elements- leveling up a limited number of health, stamina, and attack options and stats using gold collected in the game. Dialogue with other characters you encounter gives a basic story in between missions and combat. The mini map identifies the direction of your next objective, as well as enemy locations and direction. Gameplay is very straight forward- you attack with your fists or your sword, and each attack style has a “boosted” style that is part of your RPG decision making.

My feelings about this game are conflicted, so I will just list the pros and cons and let you decide!

PROS:

  • Gorgeous colorful graphics
  • Likeable characters
  • Artistic cut-scenes
  • Straightforward combat/easy to learn system
  • Useful mini-map
  • Low price
  • Nice soundtrack and sound effects
  • Good for achievement-hunters

CONS:

  • Very short game (estimated 4-8 hours depending on your style)- probably not much replay value
  • Attack direction is often difficult to get right- end up punching or swinging at air a lot
  • Stealth mode sections can be incredibly frustrating, especially when the save point is several minutes back
  • Some lag experienced during character dialogue and one fight
  • Little depth to the characters or story
  • Not too many areas- spend a lot of time running back and forth between already-explored areas

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I think this game has a lot of potential, but as it stands, it doesn’t contain much depth. I’d like to see the attack issue cleared up. I saw others on the forums mentioning this issue as well, so maybe this developer, who has been very kind and receptive to reviews and comments, will find a way to get that fixed. However, for the price and despite its limitations, this game is worth picking up to have some casual fighting fun.

Tl;dr –  Cross of the Dutchman is an action adventure game with light RPG elements that is worth checking out for its colorful graphics and simple play style. The game is light on story line and character development, but fans of medieval history should pick up this casual based-on-a-true-story game.

Rating – 7.5/10

Purchase – Steam £5.99/$8.99 (15% discount until September 17th £5.09/$7.64)

Trailer –

Let’s take a look at … – STASIS

STASIS is a sci-fi point-and-click adventure game from The Brotherhood. Kickstarted back in 2013, STASIS received $132,523 of its $100,000 target, and today launches on both Steam and GOG. Inspired by the game Sanitarium, and made by a one-man-band Chris Bischoff over the past five years, STASIS promises a true, horror sci-fi experience. Let’s take a look.

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STASIS starts with an awesome, movie-like introduction, showing a ship flying through space. The music, art, and direction show clearly already that the title is not lacking production value. You wake up on an abandoned ship, fresh out of a stasis chamber, with no recollection of what’s happened. The last thing you remember is you, your wife, and your daughter were heading to Titan.

You are alone. Not only on the ship, but in regards to gameplay and problem solving; you are truly on your own. There are no goals, no objectives, and no tips on where to go next. Only through meticulous exploration of your environment, and taking careful note of your surroundings, and the scraps of information provided, will you be able to progress.

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Gameplay is typical of point-and-click adventure, and the isometric environments help pull you into the environment. The art utilizes pre-rendered 3D environments, with a gritty, film-grain like layer atop. It creates a very grungy atmosphere, that when coupled with the ambient backing track, and the terrifying sounds the ship makes, creates a very tense and uneasy feeling.

The music and sound in STASIS go a long way, and thanks to the highly successful Kickstarter campaign, two world class musicians, Mark Morgan and Daniel Sadowski worked on the project. Same goes for the excellent voice acting. The Kickstarter funds also allowed professional voice actors Ryan Cooper, and Rebecca McCarthy to join the project. All interaction is excellently narrated which goes further in immersing you in the experience.

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The game starts somewhat slowly at first. You’ve taken damage and are ill, so can’t move too fast. Your first task is to find medical help. You come across an old machine that can help, and the first puzzle presented is to get it up and running. This is a great example of how the game doesn’t molly-coddle you, and leaves it up to you. There are no prompts on where to go. No suggestions on how things work, you just have to work things out. There is a circuit breaker on the wall, and to learn how to use it you have to press all the buttons and see what happens. It’s authentic, and the sense of adventure and the unknown is great.

Information is gained by exploring items, and reading computer terminals. Often, things like this can feel disjointed from the task at hand, and somewhat superfluous. Asif you’re going out of your way to learn extra, non-critical information, but not with STASIS. Everything is relevant to the storyline, and you need to gather the information in order to continue. It’s just you, the operating system that runs the ship, and your intrigue.

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After more delving, and puzzle solving, you discover that you appear to be on a scientific research ship that’s been running for 50 years. How long you’ve been here for god only knows. As you explore the ship further things start taking a turn for the macabre. Corpses lie in empty corridors, screams radiate throughout, and shadows of creatures scurry past the edges of your vision. I’ve also come across another human, and have been instructed to leave the area I’m in immediately. Things are ramping up, and I’m looking forward to seeing where they’re taking me.

Narrative plays a large part in what makes STASIS great. Diligent reading and exploration will yield the greatest results, and you’ll get out of it what you put it. I think if you rush through it, just solving the puzzles in order to move forward, you might have a lesser experience.

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I’m about an hour and a half into STASIS, and it’s clear that a rich and well produced journey lies ahead. A grungy and rich aesthetic makes the environments real, and the excellent voice acting brings the characters to life. I love the fact that the game really leaves you in your own. It’s a true adventure game, not ‘Go Here, Do This, Collect That’. If you don’t have a sharp mind and approach the environment diligently you won’t get too far. For fans of adventure games, STASIS is a must-play.

Tl:dr – STASIS is a sci-fi, horror, point and click adventure game. With great production value, including the effort of great musicians, and professional voice actors, a fitting world is created to host the rich narrative. It doesn’t hold your hand, and it requires a sharp mind and key eye to progress. You’ll get out of it what you put in, and if you invest in it you will be rewarded with a great experience.

Rating – 8.5/10

Purchase – Steam £18.99 | GOG £18.99 (£15.29 with launch discount)

Trailer –

Let’s take a look at … – Knee Deep

I’m new to the genre of graphic adventure/point-and-click type games, so I agreed to give Knee Deep a try to help round out some of my gaming experience. I have to say that despite my skeptical attitude towards a game that didn’t include killing things, this new release from Prologue Games unexpectedly grabbed my interest.

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Set in a run-down, swampy Florida town called Cypress Knee, the story begins with the discovery of an apparent suicide. The body is identified as actor Tag Kern, whose semi-celebrity status stirs up the interest of law enforcement and media. Your job is to play three of these different curious characters and investigate the matter. Romana Teague is a feisty celebrity blogger for Fanrage, out to prove her worth to her boss.  Jack Bellet is a down-and-out newspaper reporter who wants to get the facts. K.C. Gaddis is a private investigator summoned to Cypress Knee especially for this case. Each character has a bit of background to their life stories that creates an interesting dimension to the game.

Game mechanics are very simple. The majority of the game is choosing where to take your conversations. These decisions affect the attitudes of the townspeople you meet, as well as the information they divulge. Interesting bits of gathered information are stored and accessible within the menu system for later reference. Occasionally, you will have the opportunity to submit a blog post as Romana, a newspaper article as Jack, or a police report as K.C. based on the information you obtained.  Choose the spin you want to take on this information- cautious, edgy, or inflammatory. Your choices will again affect your relationships with your boss and the subject of the story. Occasionally, you’ll be presented with a small puzzle to solve, but generally, this game is about conversation and report decisions.

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The graphics are also simple, but the mood they create is perfect. Dark, with mysterious lighting, little extra fluff, and all parts of the games set in what look like theatrical stage sets, this game effectively creates an air of almost creepy mystery. The subtle music adds to this, creating an all-around unique game experience. One aspect I was very grateful for was the lack of voice acting. I think it would have been very distracting to the tone of the game. Like reading a book, it allows you to use a little bit of your own imagination.

So far, Knee Deep has had only one of three total Acts released. The end of Act 1 had a nice plot twist that had me definitely interested in playing through the rest of the game once released. This pleased me, because normally I wouldn’t find much worth in a game that doesn’t include upgrading weapons.

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Overall, I am very pleased with a game that was able to win over my skeptical attitude about a very different genre of games. I recommend this for anyone who wants a laid-back, interesting way to dive into a mystery. I’m looking forward to Acts 2 and 3 being released soon.

Tl;dr – Knee Deep is a point-and-click adventure game that allows you to play three different characters investigating the apparent suicide of a washed-up actor.  Simple yet unique and interesting, you won’t be able to help getting absorbed into a story with an outcome affected by the decisions you make.

Rating – 8/10, for a higher price-point.

Purchase – Steam £22.99 (£19.54 until July 13th)

Trailer –

Let’s take a look at … – Heroki

 

Heroki is a premium IOS app from the 4 man team that is Picomy games. With trailers on their YouTube Channel dating back to 2011, it’s been in the making for 4.5 years! Not wanting to sacrifice anything from their vision, Heroki has been built from the ground up, including the proprietary engine that it runs on, the Picon Engine. Let’s take a look.

Now, we usually leave trailers until the end of the article but I’m going to break tradition. The look of the game plays a big part in its charm and appeal, so we’ll check out its new trailer before getting into the meat of the review.

How charming is that! The world looks amazing, and it feels just as good in game. It’s full of whimsy and colourful, interesting characters that induce child-like awe as you work your way through the multiple paths each level offers. The music conveys the exactly same feeling and couldn’t be more perfectly matched for the aesthetics. There is a light-hearted and up-beat soundtrack underpinning all gameplay, and a tonne of high-quality sound effects to add to that.

Production wise, Heroki is extremely polished throughout with a great aesthetic. It’s cute, whimsical, and just fun!

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At the start of the trailer you see a couple of evil villains steal a big, golden artefact called the Emerix. That was Dr N Forchin and Vapor, sworn enemies of Heroki and the village of Levantia. It’s your job to return the relic and save the town. Through travelling across many levels, throughout 4 distinct worlds, you will face a multitude of enemies and recover the artefact.

Each level contains a number of enemies to defeat, or avoid, and a selection of puzzles and hidden areas to find. Each level also offers 6 letters to find, 5 special artefacts and a chest that will give you a gift. There are also many pickups throughout that act as the games currency. Each level has a maximum score of 100, so the completionists out there can go nuts and 100% each level.

Heroki has three possible control schemes available:

  • A virtual D-Pad
  • Push to move
  • Pull to move

It’s easy to get touch controls wrong, but all three control schemes are solid and offer some nice alternates so everyone can find a solution that suits them. I played the game on my iPad and had no problems with the controls. Your mileage may vary on a smaller screen!

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Through progressing through the levels you will collect pickups that act as the games currency. If you go back to town, which you can at any time, then there are a wide selection of shops and goods available for purchase. You can buy lives, health, pickups and new abilities.

Having all these shops here really encourages you to explore more in the levels. The more you explore, the more currency you have, and the more you can buy when you head back into town.

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All in all, Heroki is said to offer over 10 hours of gameplay. It’s an incredibly solid app, and is the first time in a long time that I’ve sat and gamed on my iPad for more than 15 minutes. The story is fairly generic, but the character is fresh and charming and the world is incredibly enticing. I had a lot of fun with it, and will be finishing it for sure!

Tl:dr – Heroki is an incredibly well polished, charming adventure game. While the story is fairly generic, the charm of the character and environment shine through and provide a whimsical experience throughout. If you’re looking for a great premium iApp, look to further.

Rating – 9/10

Purchase – Apple App Store, IOS only £5.99

Let’s take a peek at … – Courier of the Crypts

It’s your first day of work. You’re excited to start your new job as a courier, spending time delivering packages to their recipients. What will your first delivery be? The butcher? The blacksmith? Or maybe to a perilous crypt full of dark magic, angry spiders, hidden treasure, and difficult puzzles!

You might need to ask your boss for a raise when you return … IF you do.

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Guided only by your magic torch, your goal is make your way through the dark hallways and eerily-lit rooms of the crypt. With maps offering little in the way of hints and help, it’s up to you to explore the environment and work out what puzzles need to be solved in order for you to progress. For example, keys are hidden around the map, and once you’ve found a key, you then have to find the lock it belongs to! Buttons on the floor need to be held down, but with what?! 

Through exploration and solving the puzzles you find along the way, you progress through the crypt, working your way towards to the guardian. There are also multiple items such as ammunition, money, and hidden treasure to be found, so you need to be thorough in your searching.

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The main mechanic in Courier of the Crypt is the magic torch that accompanies you throughout your travels. It has limited power however, so you need to manage it carefully by deciding when to turn it on and off and by looking for fuel to bring it back to full power. If you run out of light, the darkness takes over, opening the door for evil spirits to come and kill you, forcing you to start the puzzles over from the beginning. Don’t let it run out!

You can also die from being hit a mere three times. Life can be picked up around the map, but it’s not a common find, so be extremely careful, especially around those spiders. Luckily, your trusty torch can scare some of them away, and if they get too close, the rocks you can find in the map make for good ammunition.

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Starting life as a Ludum Dare entry, Courier of the Crypts has come a long way. This early access 2D puzzle game by Emberheart Games features beautifully dark, retro-style pixelated maps, full controller support, and great ambient music. It’s not easy, that’s for sure, especially with extremely limited hints. I spent a long time even just on the first map, dying over and over again, learning more on each attempt. Once I DID figure out the puzzle, I was still killed by spiders before I could get out.

If you have a short attention span or are easily frustrated, this game will make you want to pull your hair out. However, finally figuring out the puzzle is so rewarding that you just have to try the next one … over and over and over.

*At the time of this review the game is in Early Access.*

Tl; dr –  Manage your magic torch and avoid traps and evil enemies while you make your way through an ominous crypt in this smart, challenging, retro-style puzzle game.

Rating – 7.5/10

Purchase – Steam £8.99 (or your regional equivalent)

Trailer – 

Let’s take a look at … – Titan Souls

Titan Souls is about as indie as it gets. Starting life originally as a Ludum Dare entry back in 2013, the game got glowing reviews and the team subsequently went on to further polish and develop the small jam entry into the full game we have today. Releasing tomorrow (14th April) on Steam for £10.99, published by wonderful Developer Digital, Titan Souls promises to bring more of the one shot madness, beautiful pixel art environments and devilishly difficult fights that made its first incarnation a hit. Let’s take a look.

You only get one. That was the Ludum Dare theme that brought about Titan Souls and is an intrinsic part of the game. One bow, one arrow. That’s all you have to defend yourself and fight through the enchanting world around you. Titan Souls is a great of example of how to get pixel art right. It’s simple yet filled with little details and touches of flare, such as gusts of wind that will periodically blow across the screen making the environment seem alive. Pair that with the magnificent soundtrack underpinning it all, it’s undoubtedly a charming setting. Quite the juxtaposition given the fiendish battles that lie within!

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On launching the game you’re greeted with a message prompting the use of a game pad. In fact, it states ‘strongly recommended’ and it isn’t kidding. Given the mechanics, which we’ll get onto soon, using a keyboard while playing Titan Souls is an exercise for the masochistic. Which is a shame because I don’t think it has to be. The current keyboard controls are arrow keys to move (no WASD or key-rebinding!) and X and C as action keys. The core mechanic is the bow, and when using keyboard controls you’re limited to 8 directions in which you can shoot. Why isn’t WASD enabled, mouse to aim the bow and LM to shoot? It’s clearly aimed at console/game controller use, and I don’t think it needed to be. Those without a gamepad will have a severely impeded experience.

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Phew. That’s really my only major criticism of the game. I myself do have a gamepad and could experience Titan Souls in all its glory.

The mechanics of Titan Souls are what makes the game unique as they’re so simply. You have 1 bow, 1 arrow and 1 button to fire. That’s it! What’s brilliant is how the battles and gameplay are designed to get to the most out of these. Even though you have a single, simple attack, each battle requires totally different strategies and use of the mechanic to emerge the victor. It’s misleadingly difficult. It’s such a simple mechanic that it has to be used incredibly accurately and intelligently. That’s where the challenge lies.

Oh, one last word on the controls. WHY CAN’T I ROLL UP STAIRS!

When you approach a boss for the first time you’re going to get owned. In fact, you get owned so swift and violently that the only reaction is to laugh. Take the guy in the clip above. I walk up to him and think ‘Right sucker, you’re going down’. I draw back my bow, let of a cracking shot, and … he immediately rolls forward and squashes me like a bug. Back to the start for me. Each time you face a new enemy there’s a process of learning just what you’re dealing with. You’ll die immediately. Next time you’ll know how to avoid his initial attack and you can see how he moves. This process continues until you figure the battle out and now it’s just about having the skill to perform the required actions. Not an easy task!

I actually came across, at least in my opinion, a shortfall of the controls here. The speed at which you can roll. These guys come at you FAST, and your roll has a slight cool down period. I was running away from this big rolling bastard (I’ve died LOTS of times to him so have grown quite the resentment to the big eyed monstrosity), tapping A like a lunatic and found myself being bogged down by that cool down. Maybe it’s because I suck, but I’d like a roll on every button press. Or at least a shorter cool down.

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You’re going to die a lot. No really, LOADS. Which is fine, look at Hotline Miami and Super Meat Boy. How often do you die there, and its fine because a super-quick respawn puts you right back into the action. Titan Souls doesn’t have that. Now, it’s not a 5 minute respawn, it’s still pretty quick, but with the amount of times you die it needs to be quicker. The animation that fades out takes ~2 seconds. Once you’ve died 50 times that seems like an eternity!

You also spawn at fixed spawn points, so as you venture forth, the penalty for dying becomes even greater. When you can respawn quickly the sense of urgency to complete the fight stays alive and kicking. When you have a small but definite wait and journey back, that sense of ‘I’m coming right back for you’ slowly faded for me. The will to continue fighting slowly deteriorated on resetting for another go.

What this does do however is help create an even greater sense of achievement when you finally do kill a boss. It’s absolutely heart pounding running around, firing and recollecting your 1 arrow knowing the severe punishment awaiting you should you fail. It’s a tough one. On one hand it’s a ROYAL pain the ass dying and resetting for another try, but that’s what makes the action so intense and satisfying. Maybe it’s leaning slightly towards the pain in the ass. I think spawning outside the battle is enough of a punishment as the battles are already pretty tough. I found myself tackling a boss, getting more and more frustrated to point of wanting to stop, then I’d land that crucial shot, destroy the boss and I was back on top of the world with an immense sense of satisfaction and achievement. I’ll let my man Ron Burgundy sum it up.

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2 cups of tea and an hour later I made it past the first 4 battles, and wow does the world open up. Get past the initial ‘starting’ area and you find yourself in a huge world. So large in fact that it took me a while to find the next battle. Once again, a sitting duck at the mercy of an enemy that I don’t understand yet. Time to study his moves, work out a strategy and find that perfect arrow. A tough but rewarding process that sums up my experience of the game.

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Titan Souls is a beautiful looking and sounding way to cause yourself distress. No, it really is a lot of fun, but not for the faint of heart. It’s requires tactics to beat bosses. You have to work out how, when and where to move, and then have the skill to pull that off. Something I’m, lacking, hence I haven’t gotten very far in! Even so, I had fun trying and I’ll be back for more no doubt.

There are issues there though. The majority I feel are things in balance such as the respawn issue (issue to me at-least, I’m sure some will be fine with it), and the rolling delay that could be patched away in no time. And they’re personal preferences, so not everyone I imagine will see them as the flaws I do. The only major flaw I have that I feel is universal among all players is with the controls. I don’t really understand why it revolves so heavily around a controller. Granted, most PC gamers I imagine will have one at hand, but it seems like keyboard controls could have been so easily included. And no WASD, or the ability to re-bind! Madness.

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I don’t tend to play difficult games. I don’t really have the will to figure things out and develop strategies to win fights, but Titan Souls brought that out in me. Whether it’s the charming pixel-art aesthetics, wonderful soundtrack underpinning the experience or the simple mechanics that require masterful execution, I can’t quite put my finger on it. The spawning annoys me, I feel I run too slow and the battles make me rage. Yet I find myself wanting to give it another shot.

Tl;dr – Titan Souls is a devilishly difficult, yet incredibly simplistic, indie adventure. With a harsh penalty for death, battles are intense and immensely rewarding when, IF, completed. For those of you looking for a challenge, you’ll find a charmingly presented one in Titan Souls should you have a controller at the ready and a bucket-full of patience.

Rating – 8.5/10

Purchase – Steam £10.99

Let’s talk about … – Hearthstone: Blackrock Mountain™ adventure opens today! Let’s check out the new card set.

Hearthstone fans, I hope you’re rested from you journey through Naxxramas … a new adventure is ready. The first wing of Blackrock Mountain™ is now open! With 5 fiery wings to battle through, get ready to face some hot-tempered, iconic foes including Dark Iron dwarves, fire elementals and dragons.

The adventure will find players in a fierce battle for control over the legendary mountain. Those who make it through, defeating legendary Warcraft® characters such as Ragnaros and the Firelord along the way, will receive a host of new cards to add their collections. With 31 searing new cards available the Hearthstone meta is sure to heat-up. Check the end of the article for a full view of the entire new card set.

Mike Morhaime, CEO and cofounder of blizzard had the following to say regarding the new adventure;

“Adventure Mode challenges players to think outside of the box and come up with creative new strategies,” “After the new bosses and unique mechanics in Blackrock Mountain put their skills to the test, we can’t wait to see how players use all the new cards in their decks.”

With the first wing of Blackrock Mountain™ opening today, the subsequent wings will open each week through April. Each wing is available to purchase separately at a cost of 700 gold/£4.99, or you can purchase the entire adventure for £17.49 on PC, Windows and Android™, with iPad® coming in a touch more expensive at £18.99.

 

Let’s take a look at … – Rock Zombie

Rock Zombie is a 3D Side-scrolled, kickass zombie murdering styled arcade game. If you love metal and smashing zombies with guitars; this one’s for you. Quaternion Studio have produced a really good game that deserves to be recognized for what it is.

Well the title of the game explains pretty much what you have got yourself into when you load up ‘Rock Zombie’. Rock music that Roars through your headphones, flames and more flames, Rock chick band members that cave zombie heads in with brute force using their favorite guitar, Motorbikes and an original idea.

When I write a review I like to note everything from music through to how many times I could play the game, but when I was playing Rock Zombie I was so enraptured in the gameplay that I slowly drifted away from the sound and all of those small little things that I didn’t really care about while playing the game. The sound of the game had included all of the effects from the guitar swinging through objects to zombies blowing up after their reincarnated bodies slowly drifted back to where they belong and most importantly heavy music that kept you in the mood to play the game.

The story is very straightforward and designed in a really fun comic strip. The story is about three females that are in a band that is obviously struggling to get noticed in the rock scene. They attend a concert and the next thing you know, you are involved in the biggest apocalypse in metal history.

The Graphics really surprised me in this game, I really didn’t have too high expectations for the graphics when I was looking at the preview, but you can tell that Quaternion Studio tried to make the players graphical experience the best they could when they were designing the game. Even though when I play most side-scrolled arcade fashioned games, the graphic side of things don’t bother me too much but I really enjoyed the 3D graphics for a change.

The gameplay at times did feel a bit jagged and laggy, but do not let this get you down! The game controls were very simple! Yay for simple controls, this means if you want to destroy zombies it makes things a whole lot easier and enjoyable for you. The levels didn’t feel too lengthy, which sometimes in my opinion can really destroy a good game. All the levels included the basic needs (health refills and all of that stuff). I really enjoyed the gameplay experience. I honestly will keep playing this game over, and over for days.

Quaternion Studio I would just like to say thank you for putting together such a wicked game and wish you the best in the future. In my opinion I really enjoyed the game and for the price it is selling for it is definitely worth it. You will endure hours of endless fun. Everything about the game just made it feel so right. I easily give this game a 7.5/10.

If you are interested in buying this game please check it out at www.rockzombiegame.com

Reviewed By Ben Duncombe

Twitter: @H2Omate