Convoy is a squad based, tactical combat roguelike-like from the small team at Convoy Games. Development originally started in 2013, saw a successful Kickstarter campaign towards the back end of 2014 and is arriving on Steam today for £9.99 or your regional equivalent. Let’s take a look.
The goal of Convoy is to find various spare parts required to repair your broken ship. They are scattered throughout a dynamic world, filled with random encounters and events, and it’s your task to safely make your way through and complete your objective. To help achieve this you have a convoy of vehicles at your command, and it’s through them that you will complete the task at hand.
Your Convoy consists of a main vehicle, MCV (Main Convoy Vehicle), and a number of supporting units. You only get one MCV, and you need to make sure it doesn’t die or it’s game over: I’ll touch on this a little later. Supporting units however can be picked up throughput the game as you build up a bad-ass convoy, capable of surviving the harsh world around you.
The vehicles in your convoy can be upgraded, with better weapons and stat upgrades available from the various camps found scattered throughout the world. These can be found on the game map, where the majority of gameplay takes place. Through interacting with, and taking part in, the random events you’ll encounter whilst travelling you unlock bolts and loot. Bolts are the game’s currency and will be used to purchase your upgrades.
The game map is where the bulk of the decisions are made, and your game’s direction is decided. Here you move your convoy around the map, manage your objectives and can see information on your cargo, currency and fuel. When moving around the map you will run into random events that prompts a text dialog in which you have to choose how to respond to the situation. These text-based interactions have multiple outcomes, and your choices in them are crucial.
Respond to a passing convey incorrectly and they’ll spin-around and fire at your ass. Each encounter can lead to a beat-down, and given they are random you are constantly on edge. You also don’t have the ability to view the map without moving to that location, there no free-view. If you want to explorer an area you have to go there and play to hell you don’t run into anything that could overwhelm you.
The other major component to convoy is the vehicle fights. If negotiations with an enemy fall short, or you’re just in the mood for a fight, you move away from the map, and get right down into the action. With direct control over each vehicle in your convoy, you have to fight off the attacking enemies. This is a nice system, and adds some real action to the generally decision-based gameplay, but is not without its flaws.
Your main MCV is centred, with your supporting units surrounding. Enemies approach from all sides, and you have to fend them off while keeping your MCV alive. You can move each vehicle individually, and they move in a very nice, smooth way to the target location over a period of time. There is a tutorial available that shows how to use this system, and in there the smooth movement of your units feels great. In the fast-pace of combat however I thought it felt sloppy and unresponsive at times. Sometime you want to get your unit out of the way fast, or to the other side of your MCV in a hurry and often that doesn’t happen and you find yourself waiting for the unit to gradually move into position.
In these fight scenes you are driving constantly to the east, and various obstacles come at you which you have to avoid such as terrain. If you don’t get out the way in time your unit is instantly destroyed, and it’s in these situation where the slower movement really becomes apparent. Sometime you just can’t get out of the way and it makes the death feel a little … unfair.
There is a tactical mode available when in combat that allows you to pause the action, whilst still being able to command your units. This gives you some breathing room when things get a little manic and you need a moment to strategize.
Convoy isn’t a forgiving game. With a death resulting in the end of your game, and resources such as gas been precious, you have to plan each move carefully and think about all possible repercussions. I get why this is fun, and it does put you on edge at all times knowing failure is a wrong answer away, but I feel it’s a bit too much. I feel it’s at a point where it’s to its own detriment and it gets in the way of some gamplay.
With gas been a precious resource, and the fact that random encounters happen often, I felt like exploration was too risky to enjoy. There is a whole world around you but it’s just too dangerous to head into it and see what’s going on. You have to stick to the objectives and get the job done. You can’t view the map without moving your convoy, so you have to just wander aimlessly. If the game promoted exploration then this would be fine, but it doesn’t; you seem to be punished for exploring.
I think the risk vs reward is off. For example, you see a mission so head over there. It takes you a short distance away from the nearest camp. You end up in a fight which you couldn’t avoid. Afterwards you try to head back to camp to repair, but end up in another unavoidable fight and that’s game over. You can’t afford to take chances and explore, which for me is where the fun would lie in this. It’s incredibly punishing, and that was on the easiest difficulty!
I see what convoy is, and I understand why it’s punishing as it wants your decisions to be calculated and deliberate, but I felt the risk vs reward and heavy punishment gets in the way.
On my first attempt, on easy, I died within 10 minutes. A couple more runs and I started to understand that exploring and taking risks seems to be the wrong way to play, but for me that’s the fun way to play. In order to stay alive for any amount of time I had to play so conservatively that I wasn’t having much fun. More just making sure I was making the right moves.
What it wants to do, it does well. So if you’re a fan of this genre you’ll most certainly enjoy the challenge. For me however, it was a bit too much and made me feel too restricted.
Tl:dr – Convoy is a punishing roguelike-like strategy game where each move has to be calculated and deliberate or it will most probably lead to your downfall. What it wants to do it does well, so existing fans of the genre will relish the challenge. For me, I found the punishing gameplay forced me to play conservatively and restricted what I wanted to do.
Rating – 6.8/10
Purchase – Steam £9.99 or your regional equivalent