Let’s talk about … – Rogue Legacy

I’m hooked on Indie games because they’re unique and cheap. Developers want to get their name out there, and to have a great game, it has to stand out from the others and not cost an arm and a leg like well-known franchise games like Call of Duty and Assassin’s Creed.  There are so many fun, creative games out there, and you can buy them for next to nothing.  As a PC gamer, I comb through the following places to find my next inexpensive purchases:

As a reviewer for this site, I am also lucky enough to have access to game keys given to us by developers who want us to review their products.

Some games aren’t that great or just don’t interest me. Some games are fun but I stop playing after racking up a few hours. However, sometimes I score the game that grabs all of my attention for hours and hours of play time, leading me to read forums, wiki pages, and guides for more info. Oh, and I talk about it. A lot.

At the end of April this past year, my Steam app on my phone notified me that something in my wishlist went on sale. I was delighted to see that it was Rogue Legacy, a rogue-like RPG platformer released in 2013 by Cellar Door Games that was both recommended to me and I was also warned about- apparently it is difficult as hell. $4 later, I installed this new game and started playing.

rogue intro

I kid you not, I died within seconds.

Flabbergasted and a bit disappointed, I tried again.

Dead. Super quick.

I turned to my husband (also a gamer) in shock. I was starting to wonder if this was even worth $4. He just shook his head at me- he was used to me starting a new game at least once a week. Pretty sure he expected me to give up on this one quicker than usual.

I pressed on, though. Not sure why. I have very little patience, but something about this game drew me in. Slowly, I began to learn how to kill enemies, gaining gold so I could upgrade my skill tree, finding blueprints for equipment so I could get more passive protection and skills, finding runes to make the armor even better.

Within a few hours, probably between 10-20, I was fully addicted. The kills are so satisfying.  The traits on the characters (to be explained later) made me laugh. Grinding wasn’t a chore like it is in most games. In fact, after a death, I would have a hard time NOT going back in for another round.

rogue action

Now, 69 hours, 22/28 achievements, and 45 screenshots later, I’ve beat the game THREE times. I’ve maxed out every point in my skill tree, found and purchased every blueprint for every piece of equipment, and found and purchased every rune. After game, game+, and game+2, game+3 didn’t prove to be any more difficult, and I was forced to give up playing this fabulous gem. All I have left are 6 achievements that are insanely tough, if not impossible for me to earn.

Here’s the premise. You play offspring of your previous hero, fighting evil in a procedurally-generated map. That child dies in battle, then you choose between three of their offspring to take into the next battle. This is an RPG, but you don’t buff up one character- you upgrade the entire available set of skills and equipment. Carefully choosing your child each run is important. They will be one of several hero types (assassin, barbarian, etc) and come with none to a few traits. These traits are hilarious in some instances. Your child might have IBS (farting while jumping) or corprolalia (cussing after being hit), for example. Other traits are helpful, like better knockback, or no foot-pulse, which prevents floor spikes from being triggered. Some make your life difficult, like vertigo (the screen is flipped) or ectomorph (you’re skinny and enemies knock you back far).

rogue

The map is divided into four main areas- castle, forest, tower, and darkness. Rooms can be empty or full of enemies. They might contain chicken drumsticks (health) or mana potions.  They might have coins, treasure boxes, containing runes, blueprints, or character upgrades.  You might run into special challenges, games or mini bosses. There’s even a room where you can change the game music. Each main area has a boss. Survive each area and defeat the boss, and the main door at the entrance of the map will light up, signifying that you beat that boss.  Defeat all four bosses and the main door will open. This will allow you to beat the two-part game boss.

Another way to beat bosses, which I haven’t been able to do yet, is in remix mode. After you beat an area boss, you can go back into that room and attempt to battle with a character the game has chosen for you. This is insanely difficult and despite how well I did otherwise in the game, I don’t last more than a few seconds with these guys. If I could, I might be able to get the rest of the achievements.

The game is simple to learn, but you will die, over and over and over again. But it’s ok- each upgrade will inspire you to try again. It’s insanely addicting. After you die, a screen will show up with all of the enemies you killed lined up. It’s fun to try and make the number more than last time.

rogue-graphics

The graphics are cute, retro, and colorful. The music never gets old- I even downloaded the soundtrack. This game has full controller support and game play was very satisfying. The RPG aspect of this was extremely fair and even. The platforming is challenging but not something that will make you pull out your hair.  Replay value is great, and even at full price ($14.99), this game is worth the buy.  And guess what!  It’s also available on PS4 and Xbox One!

Tl;dr – This humorous, retro-style RPG rogue-like platformer is addicting and SO satisfying, with great replay value and a great price point, even at full price.  I can’t recommend it enough and can only hope that the developers might consider a sequel.

Rating – 10/10

Purchase – Steam £10.99/$14.99

Trailer –

Let’s talk about … – StarCraft II: Legacy of the Void closed beta is live!

starcraft-image

Great news for fans of the StarCraft series, invites for the StarCraft II: Legacy of the Void Closed Beta are going out today!

As well as ongoing changes to previously-announced multiplayer units, the first phase of Closed Beta will bring a new Protoss Unit, the Adept, and a few new maps:

A New Protoss Unit: The Adept

  • The Adept is a core gateway unit with a ground-only ranged attack and normal movement speed.
  • The Adept has an ability that sends out a mirror image of itself, and after a fixed duration, the unit teleports to the location of its duplicate – The duplicate can independently move around, but cannot attack or be attacked, and does not impede upon the actions of the main unit.

New Maps

  • Ruins of Seras – Seras is an ancient temple in a mountainous region of Aiur, the Protoss homeworld. It currently stands in ruins, surrounded by an encroaching jungle.
  • Lerilak Crest – Named after the Dark Templar who discovered it, this is an area on a Dark Templar world, embedded by xel’naga ruins.
  • Orbital Shipyard – Floating high above Korhal IV, this is a Terran starship repair platform.

Players with Closed Beta access will also get access to PvP multiplayer action as well as Archon Mode, a cooperative mode where 2 players come together, controlling a single army to defeat another opponent or team.

Once you receive your beta invite, simply download and install the game to begin testing Legacy of the Void. At the start of beta test, access will be granted by Blizzard directly flagging Battle.net accounts, so make sure to check in-case you miss the email! Beta keys will not be sent until later in the cycle.

The complete list of changes and features are available in the patch notes and a general Closed Beta FAQ can be found here.