Socuwan is an Indie MMORPG currently in development by Karl Wimble. The title has been in development for over three years, and is written using a custom game engine created using Java and Open GL. Promising ‘a slightly quirky and refreshing twist on your usual, run-of-the-mill MMO’, Socuwan is now on Kickstarter looking to fund the rest of development.
Socuwan is touted as being by the community, for the community: that’s certainly the case. Over the last two years of development, the community have provided around three quarters of the game content, including models, animations, textures, sound effects and music.
This community orientation carries itself through to gameplay, with a cooperative killing system and worwide duelling tournaments. Playing together will be rewarded, aiming to thwart the typical MMORPG process of finding a quiet area to grind.
You can find more about the game on its website, and here is a breakdown of some gameplay highlights:
- Worldwide duelling tournaments
- Co-operative skilling system
- Player owned houses in the game world
- No grinding
- Unique combat system
- Thousands of weapon combinations
- A diverse and unique looking world which is created by the community
If you like the look of Socuwan, then be sure to head by the Kickstarter campaign. With 18 days to go, the campaign has reached 12% of its goal so could use some love! The developer also has a long-running YouTube series document the development process, so check that out here if you’re interested. I’ll leave you with the kickstarter video for the title so you can get a better idea as to what Socuwan really is!