Let’s take a look at … – Plantera

Clicker games are a polarising genre. While some enjoy the mindless grinding and levelling up, checking back every few hours to see how things are going, others just don’t see the point and consider them nothing more than a spectacular waste of time. While I agree they’re a waste of time, I still fall firmly into the first camp having dedicated 260+ hours to them in total. I love a good clicker game, and VaragtP, created of other clicker titles such as Tap Heroes and Loot Hero DX, is back with a third. Let’s take a look at Plantera.

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Plantera is a clicker game that revolves around the growing of a garden. You start with a small patch of land and have at your disposal a range of different plants and animals that will generate money as they come to fruition. From apple trees to pumpkin patches, and chickens to cows, there’s a number of items that can be added, 16 to be exact, to your garden to generate cash.

It’s not all plain sailing, however, and there a number of animals out to get your hard-grown produce. Wolves will wander into the garden that needs dealing with, and crows swoop down and grab what fruit they can. It’s a fun little clicker that doesn’t require much in the way of strategy or maintenance but allows you to simply sit back, turn your brain off, and appreciate your whimsical little garden world for 15 minutes.

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There are three types of plants available; crops, bushes, and trees, and you can have one of each on every patch of land that you own. As the produce from your plants and animals matures, you can either click it yourself to harvest it or leave it for the workers that you have pottering around your garden. There are 12 plants in total, 4 of each type, and each time you place one the cost for another goes up quite sharply.

There are also 4 animals, each offering different incomes. You’ll start with the humble chicken, producing eggs every now and again, but work your way to purchasing a cow, and then you’re in the money from its milk!

You start with a small area of land, and the number of plants and animals you can have are tied to this. For example, if you have 5 patches of land then you can plant 5 trees and have 7 animals (I made these numbers up, but they’re close). With enough cash, you can expand your land upping this limit, allowing you to purchase more plants and animals. Buy plants and animals, farm them, upgrade them, buy more land … rinse and repeat.

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Plantera will continue generating cash even when you’re not playing, but not in traditional clicker style. There is an ability called ‘Alarm Clock’ that increases the amount of time that your workers will work when away from the game. I can only presume that without levelling this up if you left your game off all night, your workers wouldn’t do anything!

It’s very click intensive if you want to harvest your plants manually. One click will remove them from the tree although they do drop naturally with enough time, and a second click harvests it. I’ve been playing this at my office, and I’m almost certain those around me are fed-up with hearing me frantically clicking my mouse and I gather apples!

In terms of progression, the game so far has scaled quite well, although I do foresee some of the later achievements been a bit of a grind. There is an achievement for getting to level 100, and an achievement for having 100 of each plant type. Things are slowing down now and the grinding has started. These could take a while …

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Plantera looks great. It’s got a very casual, cute, and relaxing pixel aesthetic. The animals are adorable, and the fruit and plants are colourful and playful. It looks great when your garden builds up. The music as well … man, I love a nice relaxing soundtrack and Plantera’s music is awesome. Everything that the aesthetics convey the music mirrors perfectly.

I have no real qualms with anything to do with it’s aesthetic, the menus feel a little under polished compared to the in-game aesthetic I feel, but it’s not a problem. The game has toggleable fullscreen, a number of language options, and cloud saving, which is great. The only thing that’s missing is a volume slider. The game features only on/off toggles for music and SFX, which wouldn’t be too bad but the game music is crazy loud! Earphone users beware the first time you launch the game, although I’m sure this will be fixed shortly in a patch.

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Overall, and bearing in mind I’m already a fan of the genre, Plantera is a great little time sink. It has the staple mechanics of a clicker game, and the graphics and music bring a sense of whimsy where you can turn off and relax in your garden for a while. There isn’t a tonne of items available, and mechanics are simple, but for the £1.99/$2.99 that’s been asked you’ll certainly get your monies worth.

Tl:dr – Plantera is a fun little clicker that will let you turn your brain off for 15 minutes and enjoy the charm of your pixelated garden. With a small selection of plants and animals, mechanics are simple, but for £1.99/$2.99 it’s more than enough to get your monies worth if you’re into the genre. If you’re not, then this probably won’t be the title that changes that opinion.

Rating – 8/10

Purchase – Steam £1.99/$2.99

Trailer –

Let’s take a look at … – Bulb Boy

Classic Lucas Art’s point-and-click games, such as Maniac Mansion and Grim Fandango, are a unique style of game where you solve mysteries by finding items, talking to the right people, and visiting the right locations to progress the story. They usually require a lot of thought on what items to use and when, and can be somewhat tedious as a result, even though the story might be the real payoff. Bulb boy is a short, simple point-and-click adventure game that doesn’t rely on story to make it fun, the gameplay and overall silliness of the game do that just fine.

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You start off in a room with your flying dog and grandfather. You’re “bulb boy”, and you see your grandfather get taken away by a monster, of sorts, and have to find a way to get him back. This starts off a room-by-room, point-and-click puzzle adventure that lasts about 2 hours. Each item you find will be used in the room you are currently in and doesn’t require a lot of inventory management which I found to be refreshing. You use the items in logical ways to solve the room puzzle and then move on to the next.

Most rooms are comprised of roughly 5-6 interactions that usually include a boss fight. Finding a way to not get killed while you hunt the room for items to use it is key. In one instance, you fight a walking turkey that will eat you immediately upon seeing you. If it starts to come close, find one of the various hiding spots in the room to hide your glowing head, and it will walk right past you allowing you to explore more and solve the puzzle.

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The art style is very twisted though adorable. Bulb boy is a little guy that glows to illuminate the room around him, revealing monsters and death scenes that are mildly gruesome, but not distasteful. I laughed a few times, and cringed at others, but I was charmed by this game even though it was so short. I really enjoyed the flashback scenes in where life is grand and no monsters loom. They still function as a point-and-click mechanic but don’t involve the fear of death and having to restart.

I wanted to mention lastly that the game does save for you in pivotal points so if you do die, you won’t have to restart the whole level. It’s a great feature.

Tl:dr – Bulb Boy is about a 2-hour point-and-click adventure game which was a successful Kickstarter project that launched late last year. It’s charming, creepy, and gross, but overall adorable in the way it presents itself. Even though it is short it provided a lot of fun and a decent challenge to make it worth playing. Though it’s hard to say if it’s worth the admission price of roughly $10.00, I would definitely recommend playing it, especially if you are looking for a less stressful point-and-click adventure game.

Rating – 9/10

Purchase – Steam £6.99/$9.99

Trailer  –

Let’s take a look at … – CMYW

CMYW is a fun little arcade shooter that fans of Asteroids and other retro-style space games will definitely appreciate. The goal is simple- shoot enemy ships, collect the resources they leave behind after exploding, and take these resources to your portal. While doing this, you must protect your portal and yourself from being hit by these enemies.

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CMYW features extremely basic and colorful graphics that are reminiscent of the old vector displays from the 70s. You command an old-school looking triangle ship that ejects a tiny little spaceman when hit. Likewise, enemies are simple polygons and the resources they leave behind after you shoot them are yet smaller polygons. Pair the graphics with a fun and high-energy soundtrack and the game is perfect for a space atmosphere.

The goal of the game is to defeat enemies, collect resources and get them to your portal safely. The farther away you get from your portal, the more the map zooms out. There is also a minimap that shows where all your enemies are and stops you getting lost in space. Some enemies carry special items that change your weapons or give you boosts, and as the game goes on the threat level increases.

CMYW offers both keyboard and controller options, both take some getting used to, but you can adapt to either with plenty of practice. I prefer the controller, and it took me awhile to get a hang of spinning, moving, and shooting efficiently without floundering around all over the map. I had the hardest time with spinning just enough to aim right where I needed to. I would prefer if we could re-bind the keys to fix my issue with choosing to move instead of shoot, but I think that’s the main challenge of the game- mastering the controls so you can rack up the highest score possible.

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 Game modes include single player, local multiplayer (up to four players), cooperative, and competitive.  Score hunters will appreciate the leader boards as well. Overall, I liked this game but grew frustrated by all the mistakes I kept making with the controls. It’s definitely gratifying blowing up all those enemies and collecting resources, and dying always causes a bunch of frustrated yelling and laughing before deciding to try one more time… one more time….

 Tl-dr I would recommend this simple but challenging game to anyone who likes arcade-style shooters, especially for the tiny $3.99 price tag.

 Rating – 8/10

 Purchase – Steam £2.79/$3.99

 Trailer –

Let’s take a look at … – Epic Showdown

Epic Showdown is a casual arena-shooter released this October by indie developer Naloki. With four unique characters to choose between, and two game modes available: survival mode and crypt (dungeon crawling type option), there’s premise for a fun little casual shooter. Unfortunately, although I try to find the best in every game I review, I cannot recommend this one in the state it is in. It is nearly unplayable, and here’s a list of reasons why:

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The trailer for this game on Steam – which is also very unpolished – gives some back story to the game, but the game itself does not. There is no explanation for the character with the green hand who is watching some very oddly put-together heroes fight on television. There isn’t background on the heroes themselves, either. They are just there with no content, so there’s no way to get invested.

Control are typical of this genre with WASD and mouse movement, but their implementation is rough making them very difficult to use. At first the game looks like it is third person, but it actually isn’t. It’s fixed behind the character but it can’t turn meaning you just sort of slide around the screen more, like an unnecessary addition to your crosshairs. I was killed so quickly over and over because I wasn’t able to see well around the environment and back-up out of the way. I didn’t even have time to monitor my health and it seems the enemies hit way too hard relative to your health!

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The titles shortcomings don’t step here. The graphics feel old, and not in an intentional retro way either. It’s also too easy to get blinded by the environment. i.e., if you back-up into a tree, instead of stopping you from moving it envelopes your vision and you can’t see. You clip right through. The menu system is ugly, hard-to-read, and poorly designed. For example, hints are provided on the load screen, but the text is cut off.

In crypt mode, there is a slapping sound that repeats over and over and is extremely obnoxious. I couldn’t survive long enough to find out if it was something in the environment, or a glitch in the game. Overall, the game is just extremely unpolished and unfinished. The game crashed while loading and I had to force the executable to stop through Task Manager. It’s not worth anywhere near the $9.99 price tag it currently has.

Tl;dr – A catastrophic lack of polish isn’t the only thing letting Epic Showdown down.  If the game had more story behind it, and the controls were fixed, there might be some potential here. As-is, this game is unplayable and is not recommended. Don’t buy this.

Rating – 3/10

Purchase – Steam £6.99/$9.99

Trailer –

Indie Showcase … – Super Axe Boy

Super Axe Boy is a platformer from independent developer Matthias Falk. Featuring a mix of 2D and 3D gameplay, Matt hopes to bring something unique to the genre with Super Axe Boy, and has turned to Kickstarter to make it happen. Looking for €25,000, and with stretch goals extending to €60,000, the campaign has reached 20% of its goal with 22 days left.

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Super Axe Boy sees you play as Axe boy, a humble lumberjack. One day however the Earth is invaded by Beaverians … a race of sneaky alien beavers, hell bent on building an intergalactic burger franchise … I appreciate a weird and quirky story as much as the next gamer, I just hope it’s presented in the correct manner and isn’t just there to retroactively add some kind of forced meaning to the platforming.

Speaking of platforming, one of the most unique feature of Super Axe Boy is the mix between 2D and 3D gameplay. The following is taken from the games press page:

“Levels will switch back and forth between 2D sections (emphasis on: precision, timing, fast movement, countdown sections) and 3D sections (emphasis on: sense of freedom / branching-off level paths, exploration, puzzle solving, cinematic sequences).”

The game is also promising a huge variety in gameplay, a retro chiptune soundtrack, and a nice low-poly aesthetic. Check out the games Kickstarter video to see this in action!

Here’s the full feature list from the press page:

Features

  • Unique mix of 2D and 3D gameplay
  • Cool indie/chiptune soundtrack
  • Huge gameplay variety
  • Fresh axe chopping mechanics
  • Unique graphical aesthetic
  • A silly story (but hey, still a story)
  • Memorable characters

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There’s not much to view of Super Axe Boy yet, but fans of platformers might want to stick it on your watch list! If you want to support the project then head on over to Kickstarter! If you want to learn more about the game head to its official site here!

Let’s take a look at … – Grey Goo

Grey Goo is the first major RTS outside of a big company, such as Blizzard, Microsoft, and EA etc., to make a significant impact in the genre in a long time. Considering over the last few years the RTS market has been largely dominated by the likes of the Starcraft series, and remakes or re-releases such as Age of Mythology, Age of Empires and Rise of Nations, it’s awesome to see a fresh entry, and such a solid one at that. Hardly surprising, Grey Goo is developed by Petroglyph, a studio containing the veteran talent of ex Westoon Studios developers who are responsible for the Command & Conquer series! Let’s take a look at the RTS.

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Traditionally, RTS games have primarily lived on PC, and this is mainly due to the complex nature of gameplay not lending itself to the limited functionality of a controller. Grey Goo is no exception, and standard keyboard and mouse controls will feel instantly familiar. The game controls wonderfully, with just the right amount of complexity in places for a satisfying and rewarding learning curve. You’ll quickly be able to pick it up and progress through the first few missions with little difficulty, however there are enough shortcuts and hot keys to make it a challenge to master.

The game offers three race choices, each with enough different to make them genuinely feel unique from one another: The Beta can lay expansion hubs (small, medium, large) to expand on the map. The Humans build Conduit (roads) in order to expand, and the Goo offer the most diverse way to expand. The Goo start off with a large mass called “The Mother”. As resources are consumed this mass grows larger and can spawn smaller Goo structures. It’s a really cool distinction compared to the other races and the balancing is well done, allowing for players to choose a race based on their play style and not be at a disadvantage to some OP race.

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Bases consist of a main hub with four expansion ports. You start off by building a refinery close to a Catalyst Pool (the game’s primary resource) and your harvester will mine the pool for resources throughout the course of the game. Once you have money coming in it’s time to build a factory to produce units and start building an army. If you run out of expansions you can construct a new hub or remove structures to build new ones.

What makes the construction unique is that it takes a similar approach to Command & Conquer: Red Alert 2. You have a pool of resources and as the buildings are being built resources are slowly taken from your resource pool as they are used instead of taking all the cost in one large chunk. If you don’t have the resources to purchase the structure, or train units, they are automatically paused until you gain a sufficient amount. This system allows you to pause production if you need to divert resources to a more important area.

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Another point of interest lies in the cover system. If your units are in cover they can fire on enemies out of position without the risk of taking damage. The enemy is only able to retaliate if they also enter cover. This makes for some great trap setups and gives high ground a tactical advantage, a mechanic that has become common in a lot of newer RTS games. Unless you have vision of high ground units there isn’t really much way to defend against them. What this offers is multiple ways to take out a few units, or a whole army that might be on its way to your base with a surprise attack!

Probably my favourite addition is the use of walls. A lot of RTS’s have abandoned the use of this mechanic but it’s brought back in Grey Goo. Set up a series of walls at choke points, or surrounding your base, and place your units on top of them. Instead of the typical tower defense concept, you instead place your units on the walls so that they can attack incoming enemies. I absolutely loved this idea as it simplifies defense.

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Visually the game is good. The structures, units and maps are fairly detailed though it’s nothing to spend a lot of time on. What was amazing were the cutscenes and 3d animation. The quality here is on par with Blizzards own 3D rendering and storytelling. It was really cool to see so much effort put into the cutscenes and pre-mission briefing scenarios. It immediately gives off a polished look and shows that this isn’t some cookie cutter RTS game that came out just for the sake of it.

I recently went back to Red Alert 2 to see how that game stood after all these years and it is 100% unplayable. From the incredibly slow game speed, to the dated visuals and broken functionality of changing your settings and having the game become visually distorted, there is no going back to that game until a HD remake comes out and fixes the problems of just re-releasing the game. This is where Grey Goo fills that void because it’s so similar, yet different enough to give the player something new to love. Grey Goo shines here.

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Overall my time with this game was well spent and enjoyable. Going in I didn’t know that ex Westwood Studio developers were involved though it felt so familiar I suspected they had their hands in it. I really enjoyed the story and gameplay and a way to experience the classic RTSs of the past in a new and fresh way. Grey Goo is top shelf quality RTS gaming at its core and deserves your attention if you are a fan of the genre.

Tl:dr – Grey Goo is the most recent offering from Ex Westwood Studios Developers Petroglyph and is an extremely well-polished game. Command one of three races as you build bases, protect your settlement with walls (yes they are back!), Mine resources to train units and explore detailed and well-crafted maps. With an engaging story and plenty to discover and master, Grey Goo puts itself up against some of gaming’s classic real time strategy games and gives the player that familiar but new experience from days gone by. If you were a fan of the Command and Conquer series this game deserves your attention.

Rating – 8.5/10

Purchase – Steam £29.99/$49.99

Trailer –

Let’s take a look at … Dino Eggs: Rebirth

We all know the movie industry is rife with reboots, prequels, and sequels. Well, it happens with video games too! Back in 1983 a puzzle platformer called Dino Eggs, created by David H Schroeder, was released for Apple II, Commodore 64, and IBM PC. Years later, the result of an international effort including original author David, a sequel has been released and is awaiting your votes on Steam Greenlight. Let’s take a look at Dino Eggs: Rebirth.

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The original Dino Eggs was received to great praise, so for our OG gamers out there seeing the return of the title will undoubtedly bring a flood of nostalgia and familiarity. For those of us who haven’t played the original, Rebirth features an introductory back-story tying the original game to the new bringing us up to speed.

The protagonist in this reboot is the daughter of the original, Time Master Tim, reminding me a little of Tron and Tron Legacy. You play Tamara, and your goals are in line with those of the original: avoid enemies while collecting dino eggs and other items (some of them new to this reboot) to teleport to the future for research.

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The game starts by guiding you through a few training levels, teaching you how to perform certain movements and how to collect eggs and baby dinos. Careful platforming and planning is required to uncover and carry items to portals. Only three eggs can be carried at a time, and once you send those to the future, you will show up somewhere else on the map, sometimes directly in harm’s way. If you’re injured, you can heal by standing in front of one of the portals. You have three lives to clear the map, otherwise its game over and you have to start from scratch.

There are several modes of gameplay available. Story mode allows you to unlock different areas as you progress through a fixed game, and multiplayer allows 2 to 8 people to play on the same screen. There’s even an option to play the original 1983 game which is awesome!

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Staying true to the original the graphics are colorful and retro-style. Game sounds and music are basic and suit the style, something which I personally find a little cheesy and loud, especially the falling through the portal scream when loading a map. The game itself is definitely an interesting challenge and remains true to its predecessor.

I think the main draw of this game is to bring back memories of those who loved playing the original version 32 years ago. This is a very family-friendly game (especially considering the multiplayer option) that could have two generations of gamers enjoying two generations of a game.

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Dino Eggs: Rebirth is currently on Steam Greenlight and could use your love! If you’re a fan of single-screen platformer puzzle games, retro-style games, or played the original Dino Eggs game, keep an eye out for this one and go give it your vote. Also head to the official site for more info on the project.

Tl;dr –  Dino Eggs: Rebirth is a reboot of the original 1983 puzzle platformer that will please fans of the original as well as a new generation of gamers.  Despite a somewhat annoying cut-scene style, this game features unique mechanics that are challenging and require patience and planning.

Rating – 7/10

Greenlight – Vote Now!

Trailer –

Indie Showcase … – Industry Giant 2

Originally released back in 2002 by JoWood Entertainment, Industry Giant 2 is a well-loved business sim. Well, thanks to developers Fancy Bytes and Reactor, and publishers UIG Entertainment, the title has been re-vamped and re-released on Steam with a host of new features!

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Industry Giant 2 is a business sim with a focus on economics and produce. The goal is to build your empire in its entirety, starting with raw production and ending with your goods in stores. As ever the economy is a fickle mistress, and there will be economic booms, stock market crashes, oil crises and more that will need to be overcome in order to succeed.

The game begins in the year 1900, you have little money but big ambition. It’s up to access the markets, decide which products are most profitable. Where they should be grown? Where should they be sold? It’s all up to you, and with over 150 products at your fingertips the possibilities are vast!

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IG2 has a number of game modes available including a set of comprehensive tutorials, campaign mode with a selection of pre-defined scenarios, and endless mode where the goal is to create the biggest empire you can. I jumped into campaign mode to give it a go and immediately failed. I spend all my money on farms and storage, without leaving enough money to set up the rest of the supply chain!

One of the most charming things about IG2 is also one of the things that may turn off newer players: the game is very much from 2002. While the Steam page states it now supports HD resolution, don’t expect updated graphics or UI design. It feels very much like OpenTTD, and while that may appeal to gamers familiar with the original, for newer gamers it may feel outdated when used to sims that haver newer, more intuitive interfaces.

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If you’re into your business sims, especially the older ones, you should check IG2 out on Steam. The updated version brings everything was players loved about the original along with:

  • Full HD resolution
  • Steam Achievements
  • Steam Cloud Save

The rating are almost unanimously good, with an average of 7/10 across most sites. A great blast from the past! Here’s the trailer!

Let’s take a look at … – Alien Robot Monsters

I’ve always had a bit of a problem sticking with tower defense games. Sure, it’s fun for a little while, but then the game gets either too overwhelming or is too boring to keep my interest. Finally, a game worth my attention! Introducing Alien Robot Monsters by Kraftix Games, a game well-deserving of its 100% rating on Steam. This game is also available through the Apple Store and Google Play for you mobile gamers out there. Let’s take a look.

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Starting with a simple tutorial, this space-colony-themed game begins with the basics of building towers. Upgrades are explained and it’s quite easy to get into the game right away. It has a bit of an RPG-type upgrade system, where stars are earned based on how well you defend your map, and those stars can be spent on different types of global upgrades for your weapons, health, and troops. As you progress through the levels in the game, other towers are unlocked in a skill-tree style manner, allowing many layers of updates in your game. There are so many options to choose from, the game never gets boring, even while you’re out of scrap (the game’s currency) waiting for the next wave of alien robots to come through the lanes.

One thing I loved about this game was the combination of graphics and audio/voice acting. The 16-bit style graphics are bright and colorful and very detailed. I love seeing my tiny little troops walk out from their tower to defend their colony. Reactions to button selections upgrades are witty and funny comments from the soldiers themselves. Somehow the repetition never gets old, when that’s normally something that would irritate me about a game.

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The menu system is clear and helpful, allowing you to use your earned stars to help your become more powerful and survive longer. There are informative tree-style maps of the different towers and their unlocked upgrades. Enemies have informative screens as well, so you can decide the best type of tower to counter-act their specific skills and defenses.

When I found out I could download this game to my iPhone for free (with optional in-game purchases), I tried it out there too. Same game, great graphics, even on my small screen. This game is a steal at $5.99 on Steam, but if you want to get a feel for it first, download it to your smart phone and give it a try. I think it’s much more fun to play on a big screen so you can see all the details easily.

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Overall, I would recommend this game to anyone who loves tower defense games, and to gamers who feel like they can’t find a tower defense game worth their time. The combination of price, graphics, audio bits, and fantastic upgrade system make this game one of my favorites I’ve tried so far!

Tl;dr – Alien Robot Monsters is a fun tower defense game that won’t bore you!  Thanks to fun graphics, interesting upgrade systems, and a price that can’t be beat, this winner from Kraftix Games is one you should definitely get for your game library.

Rating – 9.5/10

Purchase – Steam £4.79/$5.99

Trailer –

Let’s talk about … – Xeodrifter now available for PS4 & Vita

Xeodrifter, a metro-style platformer from award winning indie developers Renegade Kid and publishers Gambitious Digital Entertainment is now available for Playstation 4 and Vita. After releasing late last year for PC and 3DS, now PlayStation owners can join the party!

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You’re a galaxy-traversing traversing nomad with a damaged ship. Stranded in the dark void of space, your goal is to re-build your ship and go home. The journey will take you through four sprawling planets, unlocking new weapons and abilities, allowing you to grow stronger, ready to face the nasties that await you in the strange woods.

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The Steam reviews for Xeodrifter are ‘Mostly Positive’, with common complaints being the lack of content, and it falling short of its Metroid goal. Maybe it will lend itself better to be played on a Vita, where you can pick it up for 15 minutes at a time. We have a key for the Vita on the way, so we’ll check it out ourselves and will let you know what’s what!

Xeodrifter is available on PS4 & Vita for£7.99/$9.99/ €9.99 (Cross buy). If you’re interested in the PC version, you’ll find it on Steam for £6.99/$9.99.